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1. Black Opps Jumping - in Ships and Modules [original thread]
Originally by: Tazikh Abrek can black ops warp cloaked? no, u cant fit covert ops cloaks on them.
- by Cain Calzon - at 2009.03.01 20:52:00
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2. Jump Frieghter? - in Ships and Modules [original thread]
yes
- by Cain Calzon - at 2008.08.14 06:54:00
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3. Eve Fitting Tool - in Ships and Modules [original thread]
dont know if this has been mentioned yet, on the Freighters&Jump Freighters the Capital Ships skill affect align time. but since Frighters&Jump Freighters dont require the Capital Ships skill this must be an bug.
- by Cain Calzon - at 2008.06.20 11:18:00
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4. Industrals - why all the CPU? - in Ships and Modules [original thread]
Edited by: Cain Calzon on 12/05/2008 17:03:35 Originally by: Nyphur Originally by: SpaceBoy Samurai Cargo expanders used to have heavy cpu fitting requirements, iirc. I'm pretty sure that's not true. I've never heard of carg...
- by Cain Calzon - at 2008.05.12 17:03:00
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5. Jump Freighters - in Ships and Modules [original thread]
in all honest the occator comes real close to what the impel can carry, 710 m3 to be excact if ur use only T1 cargo rigs and with T2 cargo expanders, and also with the occator u can run ur 10mn MWD forever. allthough the iteron 5 beats both these ...
- by Cain Calzon - at 2008.03.25 02:44:00
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6. Tracking disruptors and tracking computers - in Ships and Modules [original thread]
if adding falloff to tracking comps then were back in the same position as we were before the TDs got falloff disrupting and TD would ones again become useless. and also changing tracking modules that increase falloff will have an very big side ef...
- by Cain Calzon - at 2008.03.22 03:10:00
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7. Jump Freighter Capabilities - in Ships and Modules [original thread]
Edited by: Cain Calzon on 26/01/2008 19:16:21 yes they can use stargates and also they have a jump drive just like any other capital ship and to jump u just do the normal procedure to jump like any other capital. since it has a jump drive it o...
- by Cain Calzon - at 2008.01.26 19:16:00
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8. How to Calculate Covert Jump Gate Fuel Usage? - in Ships and Modules [original thread]
im guessing its using the same formula which applys to Jump Bridge Arrays on the POSes, so try finding an topic where that is being discussed because i dont know it by hand
- by Cain Calzon - at 2008.01.18 21:52:00
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9. cloaking mod and hauler to evade suicide gankers? - in Ships and Modules [original thread]
it not possible togo from stargate cloak to ship cloak, u need to start moving in 1 direction so that the "jump cloak" deactivates so that u can start activating ur modules. if ur fast enough u can cloak before anyone has a lock on u. but then wha...
- by Cain Calzon - at 2008.01.02 06:10:00
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10. Remote Sensor Dampeners - how to calculate now? - in Ships and Modules [original thread]
Edited by: Cain Calzon on 25/12/2007 19:36:33 module 1: 100% module 2: 87% module 3: 57% module 4: 28% module 5: 11% thats what the estimated stacking penalty is like, the percentage is how effective ur modules will be like. formula would be...
- by Cain Calzon - at 2007.12.25 19:36:00
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11. Drone bandwidth - in Ships and Modules [original thread]
dont think there ever will be an module or rig that increases ur drone bandwidth, the reason why they made drone bandwidth was due to some gallente ships used many heavy drones on a medium sized ship(myrmidon). but they want u too carry many types...
- by Cain Calzon - at 2007.12.25 19:29:00
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12. [Trinity] Ship Fitter Programs - in Ships and Modules [original thread]
Edited by: Cain Calzon on 10/12/2007 06:11:55 http://oldforums.eveonline.com/?a=topic&threadID=548883
- by Cain Calzon - at 2007.12.10 06:12:00
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13. Cargo Carring Capacity of Various Ships - in Ships and Modules [original thread]
necro ftl
- by Cain Calzon - at 2007.12.09 09:25:00
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14. Eve Fitting Tool - in Ships and Modules [original thread]
yey, nice work Gripen :)
- by Cain Calzon - at 2007.12.09 09:08:00
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15. Eve Fitting Tool - in Ships and Modules [original thread]
dont know if this has allready been mentioned. but on the capital armor repair module the EFT only accounts from the Capital repair systems skills. but on TQ and ingame the module itself gets the 5% cap reduction from the normal "Remote Armor Repa...
- by Cain Calzon - at 2007.10.12 18:35:00
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16. Imperial Armageddon - in Ships and Modules [original thread]
if u want to se statitics just search bfor the standard arma and low and behold on the variations tab there it is
- by Cain Calzon - at 2007.09.07 07:21:00
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17. rokh bouns change? - in Ships and Modules [original thread]
Originally by: Dr Fighter the rokh is like the moa which is like the merlin, question is why does the drake get a resistance bonus and not a missile speed bonus and rof like the raven/caracel hmmmmmmmm? because with a ROF bonus the shi...
- by Cain Calzon - at 2007.08.19 17:09:00
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18. Rorqual - a low end vacuum - in Ships and Modules [original thread]
wouldnt it be better to create new types of asteroids instead of making it very complicated with bonuses on lasers/ships/mining crystals. how about low-end rocks that give 50% or more in minerals. and also spawn all types of low-end rocks in 0.0. ...
- by Cain Calzon - at 2007.08.18 01:13:00
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19. Eve Fitting Tool - in Ships and Modules [original thread]
bumpily bump
- by Cain Calzon - at 2007.08.18 01:09:00
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20. Mastodon Setup - in Ships and Modules [original thread]
::HI:: 1xImproved Cloaking Device II ::MED:: 1x10mn MicroWarpDrive II 1xMedium Shield Booster II 1xMedium Capacitor Battery II ::LOW:: 5xExpanded Cargohold II ::RIGS:: 2xCargohold Optimization I/II
- by Cain Calzon - at 2007.07.28 02:37:00
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